Modeling the Temple
- Brianna Vigna
- Jan 12, 2021
- 1 min read
Updated: Mar 21, 2021
Class 3 Progress
Over the weekend I worked on refining the overall structure/layout of the temple and added some basic details.
Since I'm only drawing reference from Bayon Temple as opposed to trying to recreate it 100% accurately, I had a hard time visualizing some aspects of the architectural structure I was aiming for as a whole. Something I found that actually helped a lot were these really cool 3d scanned images that a group of researchers created in an effort to design a program that could create an accurate 3D replica of Bayon Temple by combining a bunch of meshes from different perspectives into one object.
Here's a video that kind of explains the process of the program they developed if that's something you're interested in:

I started by creating the foundation of the temple from a basic cube and extruding sets of stairs on either side of every corner

I then built a column via the same method (cube and extrusions) that I just duplicated around the scene.


The roof took a bit of experimentation, but I ended up using mostly half cylinders and
booleans to set up the bases of where the towers will be placed.

There's really cool carved details on the top of the roof that I just made with a curve converted to a planar surface, then converted into polygons, and extruded to create the general shape.


The last thing that I did was just add the basic shapes of the walls and the buildings on the external corners to get to my current stopping point.



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