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Modeling the Temple

  • Writer: Brianna Vigna
    Brianna Vigna
  • Jan 12, 2021
  • 1 min read

Updated: Mar 21, 2021

Class 3 Progress


Over the weekend I worked on refining the overall structure/layout of the temple and added some basic details.


Since I'm only drawing reference from Bayon Temple as opposed to trying to recreate it 100% accurately, I had a hard time visualizing some aspects of the architectural structure I was aiming for as a whole. Something I found that actually helped a lot were these really cool 3d scanned images that a group of researchers created in an effort to design a program that could create an accurate 3D replica of Bayon Temple by combining a bunch of meshes from different perspectives into one object.


Here's a video that kind of explains the process of the program they developed if that's something you're interested in:


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I started by creating the foundation of the temple from a basic cube and extruding sets of stairs on either side of every corner


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I then built a column via the same method (cube and extrusions) that I just duplicated around the scene.


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The roof took a bit of experimentation, but I ended up using mostly half cylinders and

booleans to set up the bases of where the towers will be placed.


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There's really cool carved details on the top of the roof that I just made with a curve converted to a planar surface, then converted into polygons, and extruded to create the general shape.


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The last thing that I did was just add the basic shapes of the walls and the buildings on the external corners to get to my current stopping point.


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