More Camera Moves
- Brianna Vigna
- Feb 16, 2021
- 1 min read
Updated: Mar 21, 2021
Class 13
Over the weekend I worked on UVing the rest of the objects in my scene and adding more camera moves to feature the upside-down temple. I think I I need to fix the last camera move (from the temple to behind one of the rock pillars) so it moves in the direction of my first camera (comes from behind one of the pillars to reveal the top altar) to achieve a better 'looping' effect. I had originally put all my frames on the farm, but I accidentally added the shader I'm using for my temporary HDRI so the renders came out all shiny and weird. I ended up doing some quick playblasts and comping them in with my other camera moves instead.
Comments