Class 19
- Monye Ford
- May 24, 2021
- 1 min read
We worked mostly on troubleshooting this weekend. The troubleshooting was mainly to remedy the issue with the opacity maps, since they are all very similar, yet not the same. We have gotten most of the textures on the assets within unreal engine.




What's left:
Texturing the Witchdoctor platform, the shrine and "grooming"/refining the straw roof
Adding trees to take the place of the wall/fence



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