Class 7
- Monye Ford
- Apr 11, 2021
- 1 min read
The environment has been fleshed out and is much more stable, after having issues with Unreal Engine 4.26. Monye also modeled another variation of the villager huts, which mostly was just adding a second window and making it more oblong, rather than round. Brianna started a new method with creating our larger Bald Cypress Trees in Houdini, rather than sculpting in Z-brush.

Here is the newest environment block in, without the rock "stepping stones", watch towers or gates:


Brianna's tree progress:
I decided against modeling the main tree in Zbrush because I couldn't get the branches to look natural, so I went into Houdini to knock it out. All that's left for this asset is to get the platform and steps modeled before it gets imported into the environment scene.

For Next Class:
-Monye is going to model and work on the watch towers/fencing/entrance
-Brianna is going to UV the villager huts and tree



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